![]() The Half Input setting is the signal that will become 0.5 as an output signal with 0.0 turning it off.įull Output – setting that determines the expected maximum force that will hit the soft clipper, and rescales such that that force outputs at 1.0. Soft Clipping – compresses all force within range of the wheel, although the stronger the force, the more it is squeezed into the higher force range. Above the knee the force slope is increased such that, at 1.0 input force, the output force is 1.0. ![]() Scoop Reduction – refers to the input reduction below the knee. Scoop Knee – the force level where the force changes from shallow to steep. Scoops – decreases low forces more and high forces less, thereby increasing the slope of force where some devices reduce the slope of force. Relative Adjust Bleed – a time value for bleeding absolute torque back in whereas Relative Adjust Clamp is the value around which this effect operates. Relative Adjust – represents torque to the wheel based on the change in torque over time rather than being absolute torque. Stiffness and damping of that linkage can be controlled here. Linkage Scale – simulates that the wheel is driven by a non-rigid linkage, namely the driver’s arms, as well as play in mass in the linkage itself. Wheel Position Smoothing – the rate of change of an object and the axis about which the object is rotating. Tire Force – the percentage of tire-related forces used to influence FFB calculations. In Game (Global) Wheel Settings for TX Italia with Ferrari GTE Wheel Add-On Here’s the info I got from Robert as well: ![]() They worked for me and a bunch of others and I hope they do for you as well ! During the video, I bounce around a bit to show you how I was using trial and error to get some good settings. This isn’t the definitive video on how to do it, I just give you some basic tips based on the information that was sent to me and that I found by looking around the net. These will work for the PC, PS4 and XBox One. So I scoured the net and got some tips sent directly to me by a viewer of the show, Robert Waddell and put together this video titled Project CARS Force Feedback Tips and Settings. I know a lot of you, like me were struggling to find a good balance and feel for your force feedback settings in Project CARS. ![]()
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